helldivers

This article is about the Hive Lord as it appears in Helldivers 2. For the enemy from the first game, check its article HERE


Helldiver. You face a Hive Lord. Liberty guide you.
~ Democracy Officer

Hive Lords are the biggest Terminids Icon Terminid enemy the Helldivers Companion Helldivers have ever encountered. They are gargantuan monstrosities that emerge from the ground during certain missions within the Hive Worlds inside of The Gloom.

Similar to their counterparts from a century ago, these Hive Lords are an extreme danger to any Helldiver and should be considered a priority target. As said previously, the Hive Lord is one of the biggest and strongest enemies the Helldivers Companion Helldivers have ever encountered, with the most HP of any enemy. (For comparison, a Hellbomb does 10,000 HP of damage)

Lore

History

Titan-class Terminids spotted on Oshaune. Unconfirmed reports indicate similarities to GW1-era Hive Lords, previously confirmed to be extinct.
~ Super Earth High Command
A Hive Lord emerges from the ground during the .

A Hive Lord emerges from the ground during the Second Galactic War.

First encountered in the First Galactic War, the Hive Lord was a type of Terminids Icon Terminid which created new tunnels for the Bugs Emblem Bug hives and, if left alone, would perforate the entire crust of a planet with tunnels. As they were found mostly underground, they were exceptionally hard to kill, with the Helldivers Companion Helldivers taking every opportunity to take one of them out whenever they were sighted above ground.

As they were not encountered at the start of the Second Galactic War (as well as more practical considerations such as how to house and feed such a large bug), it can be inferred that the Hive Lords were too dangerous to farm for Element-710 and as such were driven to ethical extinction a century ago. Even so, many of the skeletons of the creatures could be found on many previously Terminids Icon Terminid-occupied planets.

However, after the Helldivers Companion Helldivers launched Operation Righteous Reclamation in September 2185 - a massive expedition into The Gloom - the Hive Lords were found alive again on Oshaune, seemingly given new life following rapid mutation. As massive as they are malignant, Hive Lords are rare but can emerge at random to turn a standard peacekeeping operation into a bloodbath, with efforts to humanely re-extinct them ongoing.

On September 12th, 2185, in the midst of another offensive by the Terminids Icon Terminids, Hive Lords were spotted outside of The Gloom for the first time in an invasion of Hellmire, marking a new and terrifying stage of bug-based fascism.

On the 31st of October, 2185, tectonic disturbances on Oshaune caused by an increase in 380mm HE Barrages, supported by the DSS Heavy Ordnance Distrubtion, have led to a sharp increase in Hive Lord activity on the planet. Helldivers Companion Helldivers were advised to utilize additional 380mm HE Barrages to counter this threat, which combined with the authorized use EXO-49 Emancipator Exosuits would see the Hive Lord population pacified by the 1st of November. Following the inevitable liberation of Oshaune on the 4th of November, the massive Hive Lord carcasses were butchered and transported to off-world processing and research facilities.

Hive Lords would be rediscovered on Hive World Omicron once the planet was cleared for Helldivers Companion Helldiver operations in December 2185.

Biology

A Helldiver celebrates with their squad after slaying a Hive Lord on

A Helldiver celebrates with their squad after slaying a Hive Lord on Oshaune. September 4th, 2185

The current generation of Hive Lords are significantly different from their ancestors a century ago. 2084-era Hive Lords resembled a cross between a myriapod/centipede and a terrestrial bobbit worm with the mouth of a lamprey. However, 2184-era Hive Lords instead have a flower mouth, much more jagged armor plating, and their smaller limbs have degenerated into mere flukes on each of their armor segments.

Indeed, it is quite evident that, like the rest of the Terminids Icon Terminid species, Hive Lords have seemingly evolved into even more dangerous wild animals over the last century. Their mere bulk is enough to wipe out entire squads of Helldivers Companion Helldivers and battalions of SEAF logo S.E.A.F. soldiers by belly flopping on top of them.

Hive Lords are capable of reaching up to 100 meters in total length and at least 15 meters in total width. Despite their size, they move at a vertiginous pace once they burrow beneath the sand and can be deceptively quicker to drop themselves onto Helldivers Companion Helldivers and spew waves of acid at them, making good reflexes and awareness a necessity when fighting these beasts.

Behavior and Tactics

Hive Lords may emerge from the ground during a mission, which is heralded by massive quakes. Their full emergence can be quite destructive in and of itself, even able to flip massive vehicles such as the GATER. Additionally, during their full emergence out of the ground, they will eject rocks that can strike and kill players. Hive Lords take 5 seconds to fully emerge out of the ground, but will often attempt "short burst" emergences prior, which sees the hive lord quickly pop out of the ground then back in to immediately continue digging. One can tell when a Hive Lord will truly emerge out of the ground when the patch of terrain above them stops moving and the earthquake intensifies. Standing too close to the initial point from where a Hive Lord bursts out of the ground applies stun and can ragdoll players, even throwing them into the sky if directly hit by the Hive Lord's massive body

Hive Lords have 2 main attacks they will perform while they are out of the ground. Their primary attack is to simply slam their weight onto the floor, which predictably crushes any Helldiver caught beneath. Coincidentally, vehicles are unaffected by the bodyslam itself and won't take fall damage if flung into the sky. Their second attack is to spew a barrage of bile in a zig zag pattern, doing one spray back and forth. This attack has a minimum range within which it cannot hit players, which is 10 meters around the Hive Lord's base. An alternative version of this attack sees them shoot bile in a straight line longer than the base zig-zag bile spew attack's range.

Hive Lords that burst out of the ground will remain out of the ground and continue attacking unless they take too much damage or players get too close. Hive Lords take 5 seconds to burrow back into the ground, but can still be hit while they burrow. Keep this in mind whenever attempting to use B-100 Portable Hellbombs or any single target stratagem (like the Eagle 500kg Bomb or any Orbital Barrage) to damage the Hive Lord.

Hive Lords have 6 armors plates on both their front and back sides and a seventh armor plate at their base, all of them requiring Anti-Tank capable weaponry to break. All of the armor plates have a fin on each side for a total of 14 fins, each fin also requiring anti-tank weaponry to break. The armor plate at the Hive Lord's crown, however, can only be damaged by a Hellbomb and is best left ignored, as not only is it mostly immune to most forms of damage but it is also located behind the Hive Lord's head. The jaws and mandibles of the Hive Lord also require Anti-Tank capable weaponry but, strangely enough, the mouth hole of the Hive Lord only requires medium bullet penetration weapons to damage, allowing most kinds of weapons to damage it effectively.

Beneath the armor plates of the Hive Lord, there are 7 sections of inner flesh which, like the mouth, only require medium bullet penetration weapons to damage. The Hive Lord has a total of 150,000 HP, with each armor plate having 15,000 HP and the armor plate near its tail having 20,000 HP. The mouth and inner flesh, obviously, are the only ways to directly deal damage to the Hive Lord. However, breaking the armor plates of the Hive Lord carries over some damage into the Hive Lord's main health pool.

Hive Lords can only burst out of the ground in spaces that have enough vertical and horizontal space to accommodate them and their body slam attack. For this reason, Hive Lords are unable to attack players while they are inside Terminid Caves. However, most of the Hive Lord's attacks carry enough Demolition Force to destroy structures, which renders most structures in the game unable to provide protection against the Hive Lord. For this reason, fighting the Hive Lord inside Urban Colonies is not recommended, as the buildings won't grant any protection and instead they will restrict your ability to dodge incoming attacks.

Tips

Tactics

Trivia

Timeline

NOTE: Coverage of Hive Lord Movements were not tracked between September 2185 and February 2186.

References

Enemies
Terminids Icon
Terminids
Scavenger

- Bile Spitter - Pouncer Hunter Stalker Warrior - Bile Warrior - Hive Guard Alpha Warrior Brood Commander Alpha Commander Bile Spewer - Nursing Spewer Charger - Charger Behemoth Spore Charger Shrieker Impaler Bile Titan - Dragonroach - Hive Lord

Predator Strain Icon Predator Strain

Predator Hunter - Predator Stalker

Rupture Strain Icon Rupture Strain

Rupture Warrior - Rupture Spewer - Rupture Charger

SporeBurstStrainIcon Spore Burst Strain

Spore Burst Scavenger - Spore Burst Hunter - Spore Burst Warrior - Spore Burst Bile Titan

Automatons Icon
Automatons
Trooper

Commissar Scout Strider Berserker Devastator Hulk Tank War Strider Dropship Gunship Factory Strider

Jet Brigade Icon Jet Brigade

Jet Brigade Trooper Jet Brigade MG Raider Jet Brigade Devastator Jet Brigade Hulk

Incineration Corps Icon Incineration Corps Pyro Trooper

Conflagration Devastator Incendiary MG Devastator Hulk Firebomber

HD2 cyborgsCyborg Legion Radical

Agitator Vox Engine

Illuminate Icon
Illuminate
Overseer

Elevated Overseer Crescent Overseer Watcher Harvester Stingray Warp Ship Leviathan

Squid MMTemp Mindless Masses

Voteless Fleshmob

Squid APTemp Appropriators

Obtruder Gatekeeper Veracitor