- Looking for something that isn't here? Check out Category:Enemies for all Enemy related articles.
This page lists down all the enemies of
Super Earth from each faction for a
Helldiver to get to know them.
Terminids
The
Terminids are fast-producing, oversized bugs that quickly spread across multiple sectors of the galaxy. They have proven to be quite a pest for
Super Earth to control. After spending almost a century on the Element-710 farms, and with Super Earth's genetic tampering to make them produce more, the Terminids have mutated into horrifying beasts, much more ravenous than the
Bugs encountered in the First Galactic War. The Gloom has also caused some to mutate even further into titanic, living hells.
| Type | Terminid Icon | Terminid | Description |
|---|---|---|---|
|
The Scavenger is a small Terminid that is the bottom of the Terminid food chain. They are found in swarms to overwhelm and distract Helldivers. It will eventually molt into the Warrior. | ||
|
A juvenile version of the Hunter, they are weak alone, but in numbers become much deadlier. They have the ability to pounce, which they use to close the distance between them and the Helldivers. | ||
|
A smaller, younger version of the Bile Spewer. They will spit bile at a short distance, can be easily killed, exploding into a small patch of Bile which can damage nearby Terminids. | ||
| The evolution of the Scavenger can cause devastating damage if attention is not paid to them. They are relatively easy to kill but can pose much more of a threat when in groups. They can come in multiple variants. | |||
|
A medium sized Terminid with thick frontal armor that can often be found guarding Bug holes. Their tough hide offers more durability than a Warrior. | ||
| A stealthy and agile Terminid, specialized in ambush tactics. Their tongues are laced with corrosive enzymes that can slow down their targets. | |||
| A leadership-class Terminid capable of coordinating attacks and deploying reinforcements. | |||
| An ambush Terminid specializing in hit-and-run tactics. Able to camouflage within its surroundings and deal tremendous damage, it will retreat when injured. | |||
|
Flying Terminids specialized in swarm tactics, they will hover around Helldivers and swoop in to attack, though are not difficult to dodge individually. | ||
| A Terminid with medium armor, capable of spewing corrosive bile over a wide area. They can also rain down volleys of bile akin to a mortar. | |||
|
A Terminid with light armor, capable of spewing corrosive bile over a wide area. Appears to be a female variant of the Bile Spewer. They can also release a small fog of spore in their surrounding. | ||
| A Fast-moving, heavily armored Terminid specialized in charging attacks designed to trample its target. Several variants. | |||
|
A Terminid with heavy armor that uses bladed tentacles to significantly disrupt retreats. | ||
| A Massive Terminid with a potent bile attack and heavy armor. | |||
|
A large flying Terminid that dominates the skies and covers its path in combustible bile. | ||
|
A Gigantic Terminid that emerges from the ground, either slamming its body down and leveling everything in its path, or saturating the area in a cataclysmic amount of bile. |
Automatons
The
Automatons, the descendants of the
Cyborg Secessionists, are ruthless and cold killing machines that revel in the death of peaceful
Super Earth citizens and
Helldivers alike. They believe in independence, and the only way they see that, is to wipe out all of humanity. They reside on a planet called Cyberstan of the Valdis Sector, buried deep in a solar system controlled entirely by the Automaton Legion.
| Type | Automaton Icon | Enemy Name | Description |
|---|---|---|---|
| The standard infantry unit armed with basic weaponry and light armor. Several variants. | |||
| An elite variant of Trooper leading patrols. They also boost the morale of nearby allies and coordinates attacks. | |||
| A mobile reconnaissance unit, capable of detecting enemy positions and weak spots. Several variants. | |||
| A frenzied melee unit that charges at enemies with reckless abandon. Often found in packs. | |||
| Heavy weapons specialists armed with devastating firepower, capable of suppressing enemy positions. Several variants of weapon attachments can be observed. | |||
| Similar in design to the Dropship, the Gunship is an aerial scout machine that can detect and neutralize Helldivers. Usually found in a group of two or three, patrolling its surroundings. | |||
| A massive and heavily-armored enemy, capable of dealing and absorbing tremendous amounts of damage. Several variants. | |||
| An armored vehicle equipped with powerful weaponry, posing a significant threat on the battlefield. Several variants. | |||
| A heavy walker equipped with twin rapid-fire heavy plasma cannons as well as a pair of grenade launchers. | |||
| A mobile factory that can deploy Devastators in the field. Has several destructive weaponries on its sleeve, posing great threat. | |||
| An aerial transport unit used for deploying reinforcements. | |||
|
The basic Cyborg unit armed with standard weaponry and light armor. | ||
|
An elite leadership variant of the Cyborgs, that boosts the morale of nearby allies and coordinates attacks. | ||
|
A heavily armed and large armored Cyborg-driven war machine equipped with powerful weaponry, posing a significant threat on the battlefield while spouting treasonous Automaton propaganda. |
Illuminate
Thought to be wiped out after being exiled in 2084, the
Illuminate have made an unexpected and ruthless return a century later, abducting
Super Earth's citizens and turning them into Voteless to use as cannon fodder, forcing
Helldivers to kill their demented comrades. They are highly sophisticated, smart and have possible possession of planet-destroying technology.
| Type | Illuminate Icon | Illuminate | Description |
|---|---|---|---|
| Once the patriotic citizens of Super Earth, they were transformed into mind-controlled zombies by the Illuminate. Often found in hordes. Comes in three variants. | |||
| The main Illuminate infantry units specialized in melee and ranged attacks with its staff. Can deploy a shield for protection. | |||
|
Overseers equipped with a jet pack for mobility. Able to fire consecutive shots from its rifle. | ||
|
Overseers equipped with a mortar cannon, firing energy blasts in an arc to prevent cover. | ||
|
A mishmash of Voteless created through a failed experimentation, resulting in a hulking abomination. Relies heavily on its brute strength. | ||
| A large tripod-like robot armed with a force field for durability. Can vaporize its enemies with its laser beam or stun targets with bolts of electricity. | |||
|
An Illuminate mech piloted by an Overseer. Heavily-armored and relies on its hulking claws to crush its target. | ||
|
An Illuminate mech piloted by an Overseer. They specialize in long range support. | ||
| A surveillance drone that can call forth reinforcements and alert nearby Illuminate troops. | |||
|
A smaller version of the Watcher. Often found in groups, they are specialized in providing supporting fire. | ||
|
An Illuminate aircraft specializing in air support. Can perform strafing runs to lay waste within its wide radius. | ||
|
A disc-shaped shuttle that deploys Illuminate troops. Can be found on the ground or in the air when a player is spotted by a Watcher. | ||
|
A massive Trilobite-shaped ship armed with 8 laser cannons and Illuminate deployment rings that parades throughout the skies. |




















