helldivers

Grenades occupy the third weapon slot in Helldivers Companion Helldivers arsenal, serving as mobile crowd control tool, demolition tool or in some cases other specialized applications.

All Throwables

Type Damage Penetration Radius Fuse time Carry/Refill Description Unlock
G-6 Frag 500 Medium (3) 10m 2.4s 6/4 An antipersonnel fragmentation grenade.
Creates damage over a large area when detonated
Standard issue.
Unlocked from Helldivers Mobilize Warbond page 1.
G-12 High Explosive 800 Heavy (4) 7m 3.5s 5/3 A high explosive grenade which damages lightly armored targets.
Creates high damage over a small area when detonated.
Standard issue.
Unlocked by default.
G-10 Incendiary 300 Medium (3) 7m 2.9s 5/3 An incendiary grenade which ignites any targets and terrain within the blast radius.
Use with caution.
Premium issue.
Unlocked from Steeled Veterans Warbond page 2.
G-16 Impact 400 Heavy (4) 7m Contact (0.0s) 5/3 A high explosive grenade which detonates on first impact. Standard issue.
Unlocked from Helldivers Mobilize Warbond page 5.
G-13 Incendiary Impact 100 Medium (3) 7m Contact (0.0s) 5/3 Detonates on impact,
covering the immediate vicinity in self-igniting white phosphorus.
Premium issue.
Unlocked from Polar Patriots Warbond page 2.
G-3 Smoke 0 None (0) 8m 2.4s 5/3 A "compliance weapon" to modify enemy behavior.
Creates a thick smoke screen to block targets' line of sight.
Standard issue.
Unlocked from Helldivers Mobilize Warbond page 8.
G-23 Stun 0 Tank + (6) 10m 1.8s 5/3 Temporarily stuns all targets in the effective radius. Premium issue.
Unlocked from Cutting Edge Warbond page 2.
G-123 Thermite 2000 Heavy Tank (7) 3m 2.9s 3/2 A thermite grenade designed to adhere to surfaces before burning at 2000°C.
Capable of burning through some armor.
Premium issue.
Unlocked from Democratic Detonation Warbond page 1.
K-2 Throwing Knife 300 Medium (3) 0m Contact (0.0s) 20/20 Delivers silent justice to Freedom's enemies. Premium issue.
Unlocked from Viper Commandos Warbond page 3.
G-4 Gas 3+25
(Gas Cloud)
Tank + (6) 7m 2.9s 4/2 A grenade that releases a cloud of toxic gas,
effective at temporarily blinding and slowing both organic and inorganic enemies.
Premium issue.
Unlocked from Chemical Agents Warbon, page 1.
G-50 Seeker 400 Heavy (4) 7m 0.0s 5/3 This grenade delivery drone follows the user until it detects an enemy nearby,
then flies towards it and explodes on impact. Has a limited battery life.
Premium issue.
Unlocked from Servants of Freedom Warbond page 3.
TED-63 Dynamite 1000 Heavy (4) 12m 5.0-15.0-60.0s (Programable) 4/2 Creates a far reaching incendiary blast ideal for crowd control against smaller enemies of Freedom.
Equipped with programmable timer for strategic versality.
Premium issue.
Unlocked from Borderline Justice Warbond page 3.
G-142 Pyrotech 50 Medium (3) 5m 0.0s - 7.0s (Detonation) 6/3 A repurposed firework that showers its immediate surrounding area in sparks before exploding.
As delightful as it is incendiary.
Premium issue.
Unlocked from Masters of Ceremony Warbond page 3.
G-109 Urchin 0 Tank + (6) 4m 3s 5/3 This humane device attaches to its target and dispenses repeated electrical pulses,
keeping the target in place for humane apprehension and/or termination.
Premium issue.
Unlocked from Force of Law Warbond, Page 3.
G-31 Arc 100 Heavy (4) 10m 3s 5/3 A throwable device engineered to bounce when hitting the ground,
releasing bursts of electricity on each impact. Warning: may bounce unpredictably.
Premium issue.
Unlocked from Control Group Warbond, Page 3.
G-7 Pineapple 300+18x100 (Cluster) Medium (3) 10m 2.4s 5/3 A cluster fragmentation grenade.
The shrapnel submunition allows it to inflict damage over large area.
Premium issue.
Unlocked from Dust Devils Warbond, Page 3
TM-1 Lure Mine 1000 Tank (5) 8m Proximity Based 4/2 A throwable anti-personnel mine, capable of adhering to most surfaces.
Upon deployment, emits lights and sounds which attract nearby hostiles
to its proximity-activated detonator.
Premium issue.
Unlocked from Redacted Regiment Warbond, Page 3.
G-89 Smokescreen 0 None (0) 5m Contact (0.0s) 5/3 A smoke grenade that rapidly deploys a small, dense cloud.
Allows for rapid personal concealment and exfiltration.
Premium issue.
Unlocked from Redacted Regiment Super Store Page.
G/SH-39 Shield 0[1] Medium (3) 4m Contact (0.0s) 4/2 A throwable emplacement that generates a spherical, projectile blocking shield on impact.
Has a limited lifetime once deployed.
Premium issue.
Unlocked from Siege Breakers Warbond, Page 3
G-48 Giga Grenade 2000 Tank (5) 12m Contact (0.0s) 2/2 Designed to render even the largest foes into considerably smaller,
and vastly more compliant, constituent parts.
Sacrifices throwing range for a massive detonation on impact.
Premium issue.
Unlocked from Entrenched Division Warbond, Page 2

Tactics

Against spawners

Many throwables can be used against Bug Holes, Fabricators, and Warp Ships. Caveats and exceptions are listed below:

Special uses
Dynamite - can destroy Bug Holes or Fabricators in its radius.
Pineapple - small chance of destroying spawners with its submunitions.
Thermite - can be affixed to exterior of a Fabricator or Warp Ship (even when shielded).
Pyrotech - may wander out of Warp Ship, failing to destroy it with its final blast.
Cannot be used
Smoke
Stun
Throwing Knife
Urchin
Arc - may inflict damage outside of the spawner; in rare cases, enemies with explosive components (such as Assault Raiders and Obtruders) may still cause the spawner's destruction.
Smokescreen
Lure Mine - may still destroy spawner if placed at a Bug Hole or Warp Ship entrance.
Shield

References

  1. Armory states it deals 75 Damage. It is unknown to what this may refer.
  2. "The New Stun Grenade Is The Best Grenade in Helldivers 2"