helldivers
Great Eye
Intel suggests the Illuminate Great Eye to be large AI creatures monitoring the Illuminate society and correcting any discrepancies in behaviour or even thought. The Great Eye is heavily armed and might even hold the keys to their WMDs. It is imperative that these Great Eyes are taken out once the opportunity presents itself.
~ Encyclopedia Description
Illuminate Emblem Role Danger Weapons Resilience Armor
Master Nano-Tech Extreme Medium
Health Constitution Armor Shield
Base Decay Base Decay Location Min Max Base Armor Regen Delay
250000 0 0 5 default 45 250 not shielded

Both types of mind-altering orbs and the stun orbs fired by the Great Eye can be destroyed by dealing 60 damage to them.

Attacks Power Crit AP? Effects
Beam 3500 3500 no n/a
Stun Orb n/a n/a n/a explosive
Orb Bomb n/a n/a no explosive
Area/Explosive Anti-Personnel Direct Ignore AP? Effects
Radius Power Radius Power Armor Shields
Stun Orb 4.0 0 4.0 0 no no no lightning:static slow
Orb Bomb 1 3.0 40 1.0 40 no no no short confuse
Orb Bomb 2 2.0 90 1.0 210 no no no n/a

Tactics

Notes

Each enemy Master is randomly named by combining a name and a title.

Name Title
Ootaan Jun'eth the All Seeing
Sui'thun Cthugha the Silent Watcher
Sal'urin Yibb'tstill the Perceptive
Urr'oul Satai the Sagacious
Sin'al Neroon the Insightful
Ourl'len
Enemies
Bugs Emblem
Bugs

Scout Vanguard Shadow Stalker Warrior Elite Brood Commander Impaler Tank Behemoth Hive Lord

Illuminate Emblem
Illuminate

Observer Watcher Obsidian Observer Hunter Tripod Strider Apprentice Outcast Obelisk Illusionist Council Member Great Eye

Cyborg Emblem 2
Cyborgs

Initiate 'Squadleader' Soldier Legionnaire Hound Grotesque Immolator Comrade Berserker Butcher Hulk Warlord Infantry Fighting Vehicle Siege Mech