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Apprentice D
The Illuminate society is believed to be based on knowledge. Individuals that have attained enough knowledge will eventually become an Illusionist and the Apprentice role is the last step before that.


Truly devastating, the Apprentices are commonly found whenever the Illuminate attacks. Their nano-abilities are dangerous and used to incapacitate their targets before moving into melee range to slice up their enemies.''

~ Encyclopedia Description
Illuminate Emblem Role Danger Weapons Resilience Armor
Light Infantry Medium Nano-Tech Medium Low
Health Constitution Armor Shield
Base Decay Base Decay Location Min Max Base Armor Regen Delay
300 0 0 0 default 15 50 not shielded

The stun orbs fired by the Apprentice can be destroyed by dealing 60 damage to them.

Attacks Power Crit AP? Effects
Melee 22 n/a yes n/a
Stun Orb n/a n/a no explosive
Area/Explosive Anti-Personnel Direct Ignore AP? Effects
Radius Power Radius Power Armor Shields
Stun Orb 4.0 0 4.0 0 no no no lightning:static slow

Tactics

Notes

Enemies
Bugs Emblem
Bugs

Scout Vanguard Shadow Stalker Warrior Elite Brood Commander Impaler Tank Behemoth Hive Lord

Illuminate Emblem
Illuminate

Observer Watcher Obsidian Observer Hunter Tripod Strider Apprentice Outcast Obelisk Illusionist Council Member Great Eye

Cyborg Emblem 2
Cyborgs

Initiate 'Squadleader' Soldier Legionnaire Hound Grotesque Immolator Comrade Berserker Butcher Hulk Warlord Infantry Fighting Vehicle Siege Mech