helldivers

This page contains information on Eagle Fighter stratagems used in Helldivers 2, including: Strafing Run, Airstrike, Cluster Bomb, Napalm Airstrike, Smoke Strike, 110MM Rocket Pods, 500KG Bomb

Offensive Stratagem Permit
Eagle Strafing Run
A strafing run of the battlefield to clear small targets, delivered almost instantly.
stats
Uses
004
Call-in (s)
000
Cooldown (s)
015
Direction
Straight
details
Rounds
066
Damage
250
Penetration
High (5)
Fall-off start (m)
1.5
Radius (m)
4.5


Requirements ReqIcon 1500 lvl 2

Offensive Stratagem Permit
Eagle Airstrike
A barrage of bombs creating a non-targeted carpet of explosions.
stats
Uses
002
Call-in (s)
000
Cooldown (s)
015
Direction
Perpendicular
details
Bombs
006
Damage
800
Penetration
High (5)
Fall-off start (m)
005
Radius (m)
010


Requirements ReqIcon 4000 lvl 2

Offensive Stratagem Permit
Eagle Napalm Airstrike
A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks.
stats
Uses
002
Call-in (s)
000
Cooldown (s)
015
Direction
Perpendicular
details
Bombs
004
Damage
800
Penetration
Medium (3)
Fall-off start (m)
1.6
Radius (m)
008


Requirements ReqIcon 5000 lvl 5

Offensive Stratagem Permit
Eagle Smoke Strike
A barrage of smoke grenades, creating a thick smoke screen to block enemies' line of sight.
stats
Uses
002
Call-in (s)
000
Cooldown (s)
015
Direction
Perpendicular
details
Bombs
008
Radius (m)
005


Requirements ReqIcon 4000 lvl 8

Offensive Stratagem Permit
Eagle 110MM Rocket Pods
A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon.
stats
Uses
002
Call-in (s)
000
Cooldown (s)
015
Direction
Perpendicular
details
Bombs
006
Damage
450
Penetration
High (6)
Fall-off start (m)
1.6
Radius (m)
005


Requirements ReqIcon 7500 lvl 10

Offensive Stratagem Permit
Eagle 500KG Bomb
A large bomb obliterating almost any target close to impact. Make sure to clear the area.
stats
Uses
001
Call-in (s)
000
Cooldown (s)
015
Direction
Straight
details
Bombs
001
Damage
1200
Penetration
High (6)
Fall-off start (m)
6.7
Radius (m)
020


Requirements ReqIcon 10000 lvl 15

Lore


The Eagle Fighter is a multi-role aerospace craft used by the SEAF logo Super Earth Armed Forces, often deployed under Helldivers Companion Helldiver command to perform atmospheric operations. It is capable of aerospace superiority fighter operations, as well as performing precision ground attack operations in support of Helldiver surface missions.

The Eagle's ordnance payload is modular and can include a variety of direct fire cannons, guided missiles, or various guided and unguided bombs. However, loiter duration, flight performance envelope, and rearming time can vary significantly depending on the type of weapon load delivered to the target area as well as the modifications made to the individual Eagle Fighter.

General Tips

Eagle Rearm Icon
Eagle Rearm
Up ArrowUp ArrowLeft ArrowUp ArrowRight Arrow

The Eagle Fighter offers quick-response close air support to the Helldivers Companion Helldivers on the ground. In contrast to Orbital Strike stratagems, it provides greatly reduced call-in time, but carries a limited amount of ammunition. Eagle stratagems have 1-4 uses each, after which the Eagle Fighter must return to the Super Destroyer in order to get its supplies restocked.

Eagle-1 can be commanded to return to the Super Destroyer for early resupply with the Eagle Rearm stratagem. This can be used to replenish an often-used stratagem even when charges of other stratagems remain. While resupplying, Eagle strikes are unavailable to the Helldiver.

Eagle strikes are oriented relative to Helldiver. Strafing Runs and the 500kg Bomb arrive from behind, dropping forward; while all other strikes arrive from one side, dropping in a line in front of (or on top of) the Helldiver calling it in. Eagle-1 may reposition the attack run to maximize enemy casualties. Notably, the 110mm Rocket Pods are aimed at the largest target (including vulnerable structures) near the stratagem beacon.

Eagle-1 deploys flares while exiting the attack run, returning to high altitude. On Automaton planets, anti-air emplacements may attack Eagle-1, occasionally causing an errant drop, or inflicting enough damage to warrant immediate repairs on the Super Destroyer. AA emplacements will also prevent Helldivers from targeting them with Eagle strikes, forcing them to use other measures. As of yet, Eagle-1 will not alert the Helldiver of incoming AA fire taken, and will only give a standard "returning to rearm" prompt if forced to retreat.

Available Upgrades (Hangar)

Notes

The Eagle model is reminiscent of the Z-95 Headhunter with the folding wings of an A/SF-01 B-wing starfighter and V-19 Torrent from Star Wars. Its design, with two turbines at the rear and a rotary auto-cannon mounted in the nose, can remind of the real-life Fairchild Republic A-10 Thunderbolt II, an aircraft used for CAS just like the Eagle fighter in-game.

According to the developers, while the "Expanded Weapons Bay" upgrade says in its flavor text that it trims excess leg space, this does not mean that the legs of the pilot are themselves trimmed off.

SE High Command would like to dispel any rumours that our Eagle pilots have been physically augmented to better perform their duty.

If you see any personnel with unauthorized body modifications, they may be an Automaton dissident. Stay vigilant, Helldivers.

~ Helldivers 2 Twitter [1]