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Rocky outcroppings punctuate fields of tall grass in a planet dominated by misty highland terrain.
~ Official description

Fenmire is one of the five planets that reside within the Marspira Sector.

Topography and Astrography

Super Destroyer Squadrons in orbit over Fenmire

Super Destroyer Squadrons in orbit over Fenmire

Being similar to planets like Matar Bay, Draupnir and Mintoria, Fenmire is a planet comprised of a supercontinent cover in lush green grasslands, with the waving hills being occasionally dotted by sharp mountains and rocks. Rain happens constantly throughout the planet, and the planet's regular rainstorms make visibility very poor, which can both help evade enemy patrols and prevent early detection of hostiles before it is too late.

The green fields of Fenmire, amidst one of the planet's regular rainstorms

The green fields of Fenmire, amidst one of the planet's regular rainstorms

Fenmire is home to 3 Mega Cities, which have been listed below by tier. Mega City Tiers have no effect on level generation and only serve to determine the city's health pool in the galactic war map

The Fenmire System is comprised of the planet Fenmire itself, its moon, and at least 2 other astronomical bodies, which include one gas giant and a green, rocky planet. The Fenmire System sits at the very heart of the Marspira Sector. Due to its location right beyond the Kelvin Sector, Fenmire serves as a metaphorical doorway into Super Earth. It's location puts it on a crucial flank against the Goverment Icon Centre for Civilian Surveillance and Safety in Mastia, while also making it critical in all matters regarding the safety of the new Helldiver Training Facility at nearby Zegema Paradise. Additionally, its FTL Line with Barabos makes it a crucial chokepoint controlling access to New Aspiration City in Emeria.

History

Second Galactic War

Operation Cyber Assault

Fenmire was, up until August 2185, a peaceful planet colony of Super Earth sitting just beyond the Northwestern Galactic Core. Having been settled during the Great Democratization after the end of the First Galactic War by citizens whose ancestry can be traced back to the now uninhabitable British Isles, Fenmire's first colonists would come to quickly master their new home's environment and, as generations passed, developed their planet into a crucial commercial hub and built the settlements that eventually became the town of Brawfermland and the cities of Saorsa Glen and the planetary capital of New Aberdeen.

Despite Fenmire's proximity to highly contested worlds of Curia, Tarsh and Mastia, the Automatons Icon Automatons' attempts at pushing into the Marspira Sector would never reach it, as the Helldivers would manage to contain their multiple offensives at these frontline worlds. However, following the Battle of Super Earth, the Automatons would attempt an offensive greater than anything the Marspira Sector had seen before.

During the final weeks of August 2185, all 3 enemy factions would launch massive simultaneous offensives against dozens of planets across the galaxy. Naturally, the Helldivers found themselves excessively stretched thin, fighting all the way from Varylia 5 to Ursica XI and Parsh as each faction pushed towards the Maximum Security City of their respective front.

On August 23rd, Curia would be attacked by the reassembled Jet Brigade Icon Jet Brigade, falling the day after and immediately launching an assault directly onto Fenmire's surface. The Helldivers did their best to support the planet's defensive campaigns against the Automatons, but they lacked the proper numbers. The Jet Brigade quickly captured the cities of Saorsa Glen, Brawfermland and the planetary capital of New Aberdeen and forced the SEAF to retreat from the planet 24 hours after the initial landfall.

The November Offensive of 2185

After the occupation of Fenmire by Automatons Icon Automatons, small units of the Helldivers Companion Helldiver Corps and regular SEAF logo S.E.A.F. units continued to fight for many months. The biome of the planet, convenient for fighting and pleasant for visual perception, as well as its key importance due to the presence of 3 major population centres on it: two with the status of a Mega City and one with the status of a Town, made Fenmire an unspoken priority target for liberation. In addition, expelling the Automatons from the system would allow them to block the robot troops stationed on the planet Barabos. Periodically, especially during the absence of Major Orders from the Command, sufficiently large SEAF forces arrived on Fenmire and several percent of the surface returned to Super Earth Icon Super Earth control. However, after some time, the Automaton Legion again seized the initiative and defeated attempts at further offensive, returning the liberated territories to their rule. However, in November 2185, there was a chance to change this trend.

In parallel with the difficult Second Battle of Oshaune, a small contingent of Super Earth Icon Federation troops, as usual, fought with numerous occupying forces of bots. After the complete liberation of the Hive World, a significant part of the Helldivers Companion Helldivers went to help the units on Fenmire. The bots, not expecting such a significant increase in the number and combat capability of the forces opposing them, began to retreat from poorly controlled uninhabited areas of the planet and colonies and in a hurry to strengthen the defenses in the Saorsa Glen Mega City. The regular SEAF forces were also able to deploy their new units thanks to the bridgehead created by the Helldivers. Automatons Icon The Automatons seriously clung to this city, trying to hold back the offensive, but after a while the onslaught of the liberation forces completely destroyed the defense of the bots in Saorsa Glen on November 5th between 11:00 and 11:15 SEST.

The huge losses of the greedy machines led to a decrease in their resistance level from 0.42% to 0.21%. Thanks to large-scale advances not only in Saorsa Glen, but also in the colorful green expanses and urbanized colonies, the SEAF logo Super Earth Armed Forces managed to liberate 57% of the planet's territory, as well as immediately launch an operation to defeat the forces of Automatons stationed in the Brawfermland Town. By 13:17 SEST, the progress of the liberation of this population centre exceeded 10%, and Fenmire as a whole – 59.5%.

The Automatons would completely lose their hold over Fenmire when a planetwide storm swept through it on the afternoon of November 6th. Their forces disintegrated and the already advancing SEAF logo S.E.A.F. would get the last stepping stone needed to liberate Fenmire. The Automaton stronghold that remained in the capital of New Aberdeen would collapse immediately and the planet was liberated.

FTL Lines

FTL Timeline

Trivia